Posted as part of Vol. 9 of my text lessons in hobby videogame development.
Alice in Bomberland
Released October 2009
DEVELOPER CREDITS
WRITING
Lewis Carroll
Chris DeLeon
GAME DESIGN, PROGRAMMING,
CONCEPT, CREATIVE LEADERSHIP
Chris DeLeon
CHARACTER ILLUSTRATION
Mark Meyers
CHARACTER ANIMATION
David Hellman
BACKGROUND ILLUSTRATION
Allen Song
SPRITE ART
John Nesky
SOUND DESIGN
Joe Pfeil
MUSIC
Kevin MacLeod
ALICE VOICEOVER
Jessie Hiller
LOGO DESIGN
Aaron Meyers
END OF GAME ILLUSTRATION
John Tenniel
EDITING
Sarah York
PLAYTESTING
Euwyn Poon
Sarah York
::::::::::::::::::::::::
PUBLISHED BY
Sonic Boom Inc.
PRODUCTION TEAM
PRODUCER
James J. Seetal
MARKETING
Jeff Peters
WEB SERVICES
Susan Mou
Jeff Zinn
CONTENT DEVELOPMENT TEAM
John Notarfrancesco
Everett Woo
Brendan Broman
QA PROJECT LEAD
Rich Depping
QA TESTERS
Steve Wong
Phil Limitone
Javier Picon
Oscar Smith
SUBMISSION SPECIALIST
Johnny McNair
IT
Tom McGillick
MANAGEMENT
VP OF PRODUCT DEVELOPMENT
Leonard C. Quam
VP OF TECHNOLOGY / WEB SERVICES
Christopher Koncur
DIRECTOR OF CLIENT ENGINEERING
Jared Shaporo
DIRECTOR OF CONTENT
Paul Nair
DIRECTOR OF QUALITY ASSURANCE
Stephen Melanson
PUBLISHING
SVP OF PUBLISHING
Lou Fasulo
VP OF SALES AND MARKETING
Jason Gall
SALES / MARKETING ASSOCIATE
Maria Giatrakis
CORPORATE MANAGEMENT
CEO
David J.P. Danon
COO
Josh Grant
EVP GENERAL MANAGER
Bruno Morin
EVP GENERAL COUNSEL
William F. Deslauriers
In memory of
Fukio Mitsuji
"I would rather be
a person who plants
trees than be a tree."