Posted as part of Vol. 9 of my text lessons in hobby videogame development.








Alice in Bomberland

Released October 2009









DEVELOPER CREDITS


WRITING

Lewis Carroll
Chris DeLeon


GAME DESIGN, PROGRAMMING,
CONCEPT, CREATIVE LEADERSHIP

Chris DeLeon


CHARACTER ILLUSTRATION

Mark Meyers


CHARACTER ANIMATION

David Hellman


BACKGROUND ILLUSTRATION

Allen Song


SPRITE ART

John Nesky


SOUND DESIGN

Joe Pfeil


MUSIC

Kevin MacLeod


ALICE VOICEOVER

Jessie Hiller


LOGO DESIGN

Aaron Meyers


END OF GAME ILLUSTRATION

John Tenniel


EDITING

Sarah York


PLAYTESTING

Euwyn Poon
Sarah York



::::::::::::::::::::::::


PUBLISHED BY

Sonic Boom Inc.



PRODUCTION TEAM



PRODUCER

James J. Seetal



MARKETING

Jeff Peters



WEB SERVICES

Susan Mou

Jeff Zinn



CONTENT DEVELOPMENT TEAM

John Notarfrancesco

Everett Woo

Brendan Broman



QA PROJECT LEAD

Rich Depping



QA TESTERS

Steve Wong

Phil Limitone

Javier Picon

Oscar Smith



SUBMISSION SPECIALIST

Johnny McNair



IT

Tom McGillick



MANAGEMENT



VP OF PRODUCT DEVELOPMENT

Leonard C. Quam



VP OF TECHNOLOGY / WEB SERVICES

Christopher Koncur



DIRECTOR OF CLIENT ENGINEERING

Jared Shaporo



DIRECTOR OF CONTENT

Paul Nair



DIRECTOR OF QUALITY ASSURANCE

Stephen Melanson





PUBLISHING



SVP OF PUBLISHING

Lou Fasulo



VP OF SALES AND MARKETING

Jason Gall



SALES / MARKETING ASSOCIATE

Maria Giatrakis





CORPORATE MANAGEMENT



CEO

David J.P. Danon



COO

Josh Grant



EVP GENERAL MANAGER

Bruno Morin



EVP GENERAL COUNSEL

William F. Deslauriers











In memory of
Fukio Mitsuji


"I would rather be
a person who plants
trees than be a tree."