When we first started, I had absolutely no idea what videogame creation entailed. After covering some of the basics, Chris told me to come up with an idea for a game -- anything I wanted -- and we would make it... By the end, we had created an awesome game that I was so excited about.
Rachel Berkowitz
Chris's Former Student
rachelberkowitz.com
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Anyone, with any experience level, can learn through the Text Lessons.
For my one-on-one support though, I need developers to have:
- Prior experience with simple programming. Only basic programming concepts like variables, arrays, loops, conditionals, and functions are assumed.
- You can't learn to write Japanese poetry without knowing Japanese. Likewise, for me to focus on helping with questions about videogame development, I need someone to already know the language(s).
- Many free internet resources are available to help anyone get started in programming. Programming is the sort of thing that you can teach yourself - check out Text Lessons Vol. 1 then Vol. 5.
- Realistic goals, especially if this is one of your first hobby videogames
(no one learns to write by starting a novel)
- RPGs, 3D first/third-person shooters, and online multiplayer games are created by hundreds of experienced specialists working for years.
- Taking too many shortcuts to make bigger or more complex things sooner will often limit someone's freedom and ability to create new and unique things down the road.
- The simpler you make your first videogame, the sooner you can finish it - think 5-15 minute retro or "web game".
Through practice, patience, and resourcefulness, you'll gain the power that many people (even industry insiders) dream about: to create and play your own game ideas!
Eligible? Read up on the Benefits
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