GameDevLessons.com is now HobbyGameDev.com
Same content, new format. Please update links!

Chris DeLeon's Game Development Lessons Chris@GameDevLessons.com
Main feature: Text Lessons

When we first started, I had absolutely no idea what videogame creation entailed. After covering some of the basics, Chris told me to come up with an idea for a game -- anything I wanted -- and we would make it... By the end, we had created an awesome game that I was so excited about.

Rachel Berkowitz
Chris's Former Student
rachelberkowitz.com
Anyone, with any experience level, can learn through the Text Lessons.

For my one-on-one support though, I need developers to have:
  • Prior experience with simple programming. Only basic programming concepts like variables, arrays, loops, conditionals, and functions are assumed.

    • You can't learn to write Japanese poetry without knowing Japanese. Likewise, for me to focus on helping with questions about videogame development, I need someone to already know the language(s).

    • Many free internet resources are available to help anyone get started in programming. Programming is the sort of thing that you can teach yourself - check out Text Lessons Vol. 1 then Vol. 5.

  • Realistic goals, especially if this is one of your first hobby videogames
    (no one learns to write by starting a novel)

    • RPGs, 3D first/third-person shooters, and online multiplayer games are created by hundreds of experienced specialists working for years.

    • Taking too many shortcuts to make bigger or more complex things sooner will often limit someone's freedom and ability to create new and unique things down the road.

    • The simpler you make your first videogame, the sooner you can finish it - think 5-15 minute retro or "web game".
Through practice, patience, and resourcefulness, you'll gain the power that many people (even industry insiders) dream about: to create and play your own game ideas!

Eligible? Read up on the Benefits

All contents Copyright 2010 Christopher Lee DeLeon, solely to prevent others from copyrighting it.
Permission to reproduce, modify, and distribute this content granted without special request.